Senin, 14 Januari 2013

[J939.Ebook] Fee Download Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes

Fee Download Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes

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Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes

Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes



Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes

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Macromedia Flash Professional 8 Game Development (Charles River Media Game Development), by Glen Rhodes

Written by a professional game developer, this book details the actual science of game development, including design, story character development, the physics and motion of a game, and audio issues. In this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book also focuses on the incredible power of the new BitmapData class, and how it can be used to take the performance of Flash games to a whole new level. Through the book a variety of games are created using the power of Flash and the most recent advancements in ActionScript. Beginning with the basics of design, the book progresses through the entire process to teach programmers and Web developers how to create professional quality games quickly. With a basic knowledge of Flash and the techniques provided here, developers will be able to enhance their productivity and produce high quality games that make a real impact.

  • Sales Rank: #3037963 in Books
  • Brand: Brand: Charles River Media
  • Published on: 2006-06-01
  • Original language: Spanish
  • Number of items: 1
  • Dimensions: 1.06" h x 7.36" w x 9.18" l, 2.02 pounds
  • Binding: Paperback
  • 528 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

0 of 0 people found the following review helpful.
Learned a lot...and had fun while doing so
By Running Bill
I bought this book hoping to take steps from mid-level ActionScripter to a more advanced coder. In a world of how-to books that just regurgitate the same ol' techniques this one not only met, but it exceeded my expectations. I was hoping to improve my techniques for interactivity and thought a book on ActionScript gaming would be the quickest, most thorough and most fun way to do it and this book came through big time. Great examples, and good explanations of every step taken. Sometimes I needed more of an explanation but I think that's a trade-off of having more examples. So not really a complaint since I can find explanations online, but good examples are far more scarce. An absolute must-have...as someone said even if you are not into gaming. I'll also add that its still a must-have despite ActionScript 3 being out...but hopefully they put out a new edition covering that.

To respond to the negative reviews: 1. Want to see classes and OOP...that would be an issue if this book claimed to be an AS3 book, but considering it is AS2, when OOP and classes weren't as en vogue, I don't think that is a valid complaint. 99% of Flash CS2 books hardly mentioned classes and didnt code that way. 2. Bad habits/naming conventions...I didn't think so but I think that is a preference and if you don't like his "style" no one is forcing you to continue coding that way after you finish the book. Every author has their own style, and I didn't think his coding broke any conventions. 3. Nothing you can't learn yourself...just not true. I've found a lot of great stuff online, but it was a big help and hugely time-saving to have this wealth of info in one place AND with great instruction...and a bonus general ActionScript chapter that is better than many Flash books out there!

0 of 0 people found the following review helpful.
Lacking in so many ways
By Susan M. Phillips
This book has several inconsistencies, broken code, and an outdated website. Within the second game I quickly noticed that the author cited a section of code two different ways (j%4)+1 and (j)%4+1, that is a pretty big mistake considering that the simple swap in parenthesis causes the code to run entirely different.

I also noticed that game #3 doesn't even work right. The author obviously didn't even test his own code. When you click the start button it needs to reset the fadercnt variable, or the game won't register multiple wins/losses correctly.

On to the website, there is a contact us link that requires a captcha before it will send. I've tried 3 different browsers and 4 computers and there is no captcha, therefore making it impossible to send an email to the author.

I am highly opposed to wasting money on this book.

0 of 0 people found the following review helpful.
Probably much newer and better ones
By Shawn Hayes
I got this years ago for a college class, worked well for that. Probably much newer and better ones now

See all 17 customer reviews...

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